maxwelljoslyn 5 days ago

This is what all technical tutorials should look like. Well-composed and generally free of grammatical errors, spends just the right amount of time explaining each new topic as it is introduced, comes with full code samples, and includes visual samples of what the code does. Also, lengthy enough to treat the material in depth, while still being sufficiently self-contained that I can follow along -- without having read part 1 and without more than a few months of Common Lisp under my belt from a couple years back (tho I've done a decent amount of Clojure and Emacs Lisp.)

Bravo, awkravchuk/Andrew :^)

(Crossposted from https://mxjn.me/2024/10/17/1)

  • dfxm12 4 days ago

    Importantly, it's written, as opposed to a video. That's a huge plus already. You can copy and paste things, read things legibly, follow along at your own pace, consume it in silence, easily save a copy for offline use/archival (where you can also annotate it), easily search for things, etc.

  • varjag 5 days ago

    Seconded! Top notch longform programming material.

fredrikholm 5 days ago

Few (tech) things pull at the heart string more than great projects/articles about Common Lisp. Man what a treat!

Read the first part when it came back, really excited to read this one. Kudos to the author!

  • awkravchuk 5 days ago

    Thanks mate, I appreciate it :)

mark_l_watson 5 days ago

Wow! Your package.sh and in general managing builds for three operating systems is a master class in itself - reading through the GitHub repo was a good learning experience.

I usually build command line Common Lisp apps in SBCL or LispWorks, but I might do the next one in ECL because having builds for both macOS and Linux would be cool, and it would be fun to try something new.

  • awkravchuk 5 days ago

    Oh thanks! I've been building that CI stuff on top of CL infrastructure for a few years now, and it constantly breaks :D

ertucetin 5 days ago

This is a very good read. I’m developing a multiplayer, third-person, spell-based shooter game using Lisp (ClojureScript). It’s a 3D web-based game. I’ll also be writing a blog post about my journey, including the tools and abstractions I created for the project. If you’re interested, here’s a demo link: https://wizardmasters.io

  • fire_lake 5 days ago

    Jon Blow tried to make a game like this way back. It might be worth learning how/why it failed.

    • tines 5 days ago

      Link to any video or anything on the subject?

      • adamrezich 5 days ago

        Unless I'm mistaken, I think fire_lake might be referring to a wholly unrelated first-person RPG spellcasting game project wherein the player would draw glyphs with their mouse in order to cast spells, and then there would be a surprise later in the game based on this mechanic (which was later repurposed for The Witness).

xixixao 5 days ago

This is super solid, but the setup in Part 1 (CL itself, Python, C, lots of steps) I think is indicative of why CL is not super popular, especially with young programmers. Which is a shame. Would be awesome if someone felt like putting in the work to make the language more approachable (installation wise).

  • wwfn 5 days ago

    This doesn't exactly get at it, but https://ciel-lang.org/ is at least attacking part of too-many-steps problem while focusing more on the too-many-choices and long in the tooth defaults (as I understand it).

Guthur 5 days ago

The event loop is brilliant example for how much `loop` is a full blown iteration DSL... love it or hate it ;)

  • BoingBoomTschak 5 days ago

    Why loop when you can https://iterate.common-lisp.dev/ instead? No s-expr-less alien syntax, no need for `do` to switch to back to Lisp syntax, normal `if`/`when` without the ugly `else`/`end` and generally useful features added.

    • shawn_w 5 days ago

      If I used Common Lisp more I'd probably have a go at copying Racket's `for` forms[1]; they're really nice because you can usally tell at a glance what they're going to return - `for/list` returns a list for example. No having to scan the body for a `collect`.

      But in the meantime since discovering iterate I've barely used `loop`. It just feels so much more lispy and I find myself running to the documentation less often.

      [1]: https://docs.racket-lang.org/reference/for.html

      • BoingBoomTschak 5 days ago

        Interesting concept, but it visually has the same problem as loop IMO, using keywords to implement a new syntax instead of seamlessly blending with Lisp (at the cost of needing code walking, though).

        And it seems to lack all the iterations drivers (incl. builtin destructuring) that make half of loop/iterate's usefulness and "reads like English" comfy factor; especially liking

          (for (i j) on list [by #'cddr])
          (for i initially init-expr then then-expr)
          (for prev previous i [initially init-expr])
          (for i in-{file,stream} [using #'reader])
        
        The two lasts are iterate goodies and I often use the last with these custom readers: https://git.sr.ht/~q3cpma/cl-utils/tree/master/item/src/read...
        • shawn_w 5 days ago

          Racket splits up the iteration forms from what to iterate over (sequences[1]). You can compose different sequence constructors together, or make brand new ones, without introducing new syntax.

          It has limited destructuring - sequences can return multiple values, all of which can be bound. There's an adapter to convert one that does that into returning a single list, but not the other way around. If there was it could be used with `in-slice` to be equivalent to your first example.

          I could probably write a new sequence to get the `previous` behavior; don't think `initially ... then` is possible.

          Lots of sequences for reading from open ports (the Racket/Scheme name for CL streams)... `(for ([i (in-port)]) ...)` for example (with an optional reader argument defaulting to `read`).

          [1]: https://docs.racket-lang.org/reference/sequences.html

          • BoingBoomTschak 4 days ago

            Ah, I see, though I'd say it pollutes the function namespace a bit this way (as "in-x" semantically only makes sense in a loop) and missing on-list. Technically, you could do most of these in a few lines of CL too, but well, convenience is the point of these macros.

            Those seem to return sequences instead of streams/iterators, any idea why? Though it says "An in-list application can provide better performance for list iteration when it appears directly in a for clause", so I guess there's some macro magic at play.

            Anyway, thanks for exposing those, Racket does seem to be pretty practical (and with its Chez backend, I guess it's pretty fast); can't stand the square brackets used as syntax (as opposed to vector literals used as data), though ¯\_(ツ)_/¯.

            • rscho 4 days ago

              racket does not differentiate between () [] {}, so you don't have to use square brackets if you don't like them.

            • shawn_w 4 days ago

              Not so much macro magic, as not having to dispatch at runtime to the correct sequence constructor. (There is some magic if you use literals though).

    • Jtsummers 5 days ago

      Have they fixed the problem in Iterate yet where it breaks any uses of the built-in count function?

      • BoingBoomTschak 5 days ago

        Sadly no. Biggest bug in there, "fortunately". Easy to patch, though.

  • awkravchuk 5 days ago

    I used to scoff at it at first, but after a few years of CL programming loop is one of my favourite CL constructs :)

    • taeric 5 days ago

      I'm with you there. Is a bit of a mind bend, as I really disliked it the first few times I saw it.

      For an even sillier mind bend, I'm using tagbody to be able to directly transcribe some of Knuth's algorithms as I am learning them.

      • awkravchuk 5 days ago

        Cool! Using tagbody feels like writing supercharged C or even assembler to me (not that I've used it much, but still).

      • CyberDildonics 5 days ago

        I don't understand why turning a simple loop into a 'mindbend' is considered good. The downfall of programming is complexity, if you're getting your mind blown by a loop how are you going to do the rest of the program?

        • zelphirkalt 5 days ago

          Something can be mindbending in its implementation, but offer a very convenient interface at the same time.

          If mindbending isn't relating to its usage, but to its implementation, then I could see, how it could still be a good thing.

          • exe34 5 days ago

            mindbending can also refer to something being deceptively simple. you might think it would be a big complicated mess, but using this one weird trick makes it really obvious what's going on.

          • CyberDildonics 5 days ago

            How does that relate to a simple loop construct though? Why would you want that to be mind bending in interface or implementation? Every other language makes it as simple as possible.

            • SatvikBeri 5 days ago

              This isn't really true – you have languages like Odin that only have a for loop, no while loop, that only supports index-based iteration. Then you have languages like Python that let you loop over an arbitrary iterable, and define your own iterables. Some languages allow conditionals in loops, some don't. Some let you loop over multiple iterables, while some only take one at a time.

              Common Lisp happens to be on the upper end of what loop allows – you can use it as a standard for loop pretty easily, but the interface gives you many other options.

              • medo-bear 5 days ago

                > Common Lisp happens to be on the upper end of what loop allows – you can use it as a standard for loop pretty easily, but the interface gives you many other options.

                If you really wanna get freaky try 'do. It is the heroin addicted cousin of 'loop

                https://www.lispworks.com/documentation/HyperSpec/Body/m_do_...

                • shawn_w 5 days ago

                  `do` is very straightforward and basic compared to the things that `loop` allows.

                  • medo-bear 4 days ago

                    oh no. maybe you have in mind 'dolist or 'dotimes

                    'do is much more general and way more powerful. in some sense 'loop is the taming of 'do. see for example

                    https://www.lispworks.com/documentation/lcl50/loop/loop-7.ht...

                    • shawn_w 4 days ago

                      No, I mean do. It's basically just a C style for loop except with a return value. Nothing special.

                      • medo-bear 4 days ago

                        yes the syntax for 'do is simple, like that of lisp. however 'do allows you to make far more complex iteration constructs than 'loop. 'loop is just a DSL to make some of these constructs more concise. read up on it

                        • lispm 4 days ago

                          LOOP has the DO functionality included.

                          Example:

                              CL-USER 18 > (do ((a 1 (+ a 1))
                                                (b 10 (* b 1.5))
                                                (c nil))
                          
                                               ((> a 5) (list a b (reverse c)))
                          
                                             (push (* a b) c))
                          
                              (6 75.9375 (10 30.0 67.5 135.0 253.125))
                          
                              CL-USER 19 > (loop for a = 1 then (+ a 1)
                                                 and b = 10 then (* b 1.5)
                                                 and c = NIL then c
                          
                                                 when (> a 5) do (return (list a b (reverse c)))
                          
                                                 do (push (* a b) c))
                          
                              (6 75.9375 (10 30.0 67.5 135.0 253.125))
                          • medo-bear 4 days ago

                            You can also express LOOP constructs in terms of DO. However if you were to construct a more exotic iterator that is not so straight forward in LOOP (beware of edge cases), I think it is more reasonable to pick DO. I think also that your example illustrates this.

                            • lispm 4 days ago

                              I would miss the in-order collects, actually collect/maximize/... features, destructuring of lists, direct type declarations, ...

                              I also find DO not easy to read and understand.

                              The code from above I would actually write in LOOP as

                                  (loop for a from 1 upto 5
                                        and b = 10 then (* b 1.5)
                                        collect (* a b) into c
                                        finally (return (list a b c)))
                              
                              I find that to be readable.
                              • medo-bear 4 days ago

                                Of course to each their own. I like LOOP a lot actually when I need to do something familiar, however for something unfamiliar DO is often my choice. It also serves as a caution to tread and think carefully when I return to the code. Sometimes, after a while, I realise how to do the DO construct succintly with LOOP

              • shawn_w 5 days ago

                And then there's Scheme, where there are no iterative loops; all looping is done with recursion. You can build pretty much everything other languages do with loops on top of that, though.

                • groovy2shoes 4 days ago

                  Not true. Scheme has `do`. See R7RS section 4.2.4 "Iteration".

                  • shawn_w 4 days ago

                    Scheme's `do` is implemented using recursion. There's a sample macro for it in 7.3.

        • taeric 5 days ago

          The mindbend was more of my approach to the construct. It began with disdain before even really using it much. Looking back, I really couldn't articulate what I disliked about it.

        • medo-bear 5 days ago

          Simple minds loop simply

          • CyberDildonics 4 days ago

            I don't think this comment means anything or contains any information.

            • medo-bear 4 days ago

              Colorless green ideas sleep furiously

              • CyberDildonics 4 days ago

                This seems like you're replying with nonsense. Did you have anything coherent to say?

dunefox 5 days ago

Nice, just this week I started developing a roguelike in Python, but Lisp might be cool as well.

rtpg 4 days ago

Tiled is great. I really wish there was an SVG equivalent though. Inkscape is alright but custom data parameters are really annoying to deal with, and ultimately the tool is built around drawing things to paper.

0xEF 5 days ago

I feel tricked. I came to learn to make a simple game, ended up learning tons about computing.

Love it!

sourcepluck 5 days ago

I was only looking back over Part 1 yesterday! What timing!

davexunit 5 days ago

I didn't know that bit of history about A* and Lisp! All roads lead to Lisp, it seems.

As mentioned at the end of the article, the next Lisp Game Jam starts next week on the 25th. Join in here: https://itch.io/jam/autumn-lisp-game-jam-2024

  • awkravchuk 5 days ago

    I also learned it by chance while preparing the article :)