Pückler is a fascinating person and most of the stories about him sound so unreal, Hollywood would outright reject scripts containing them.
If you ever find yourself to be in Berlin with an extra day to spare you should take the 1.5 hour drive to Cottbus, where his second park – Branitz – is located. Has a lovely museum in the manor house and in the stable a world class restaurant, cooking his meals with a modern twist (he had an extra meal diary, that's how we know exactly what he has eaten with whom throughout his entire life).
Basically the complete field of modern landscaping design has grown – no pun intended – on his work and vision. The probably best known example is the Central Park in New York. Without Pückler it would not have come to be.
Sadly he nowadays seems to be a bit forgotten, apart from the Napolitan ice cream here in Germany named after him (chocolate + strawberry + vanilla), and I am not aware of any books on him in English.
He wrote many books, by which sale he got revenue to foster his expensive landscaping. The "most famous" is probably "Tutti Frutti", which is not about landscaping but a ironic representation of his current times – but this as well has not seen any reprint for probably a century now. I always wondered, why... Maybe I'll do a reprint someday :)
Free game idea The Witness style game using this as inspiration for the map design. (The witness is already kinda like this but we need more like it, more games that's plesant just to walk around in even if there wasn't a game element.)
I remember "Halbgefrorenes"[1] as one of the main source of income for many restaurants and Cafés in the former DDR(GDR). Second recipe to generate nearly unlimited profit was Soljanka[2].
Onto the reading list it goes! Love stuff like this that gets into basic principles of designing human experiences, through a very specific lens (in this case, garden landscaping!)
reminds me of christopher alexander, but for landscapes. they emphasize function and adaptation to what's there instead of making features that represent ideas from other places and don't belong. this came up in popular architecture discussions years ago about "ducks vs. decorated sheds"[1] where littering the landscape with symbols is what people sense as uncanny and vulgar. mcmansions are ugly because they are what poorer people think rich people like and the result ends up recieved and insincere.
the principle appears to apply to landscaping going back centuries as well. I codify it today as "the difference between effect and affect" where in the arts I pursue you start by immitating, or affecting what you think is good, but there isn't a path to being great there, as the things we think are good were the downstream effect of mastering fundamentals and the expression of a mature artist. it's the consequence of "fake it until you make it," where eventually you run out of things to immitate and are still uncanny and phony, because it isn't a sincere or original expression of the concrete environment and present conversation. Adding a grotto to a park because grottos represent rich people taste is going to be disgusting, but a walking around a copse of trees is charming because it's the effect of the landscape and a sense of place.
the <blink> HTML tag is probably the best example of this mistake, where someone thought, "computers have blinking lights, computer people must care about blinking: if we let them make everything blink we will be rich!" I suspect that logic extends to most failed startups, where people have invented the "blink-tag for X" based on this same reflected misinterpretation of what they think people want, and imitate it without actual engagement that would produce the effect of making something they in fact want.
It's funny that people have been making this same error with tree placement in parks for centuries though.
Pückler is a fascinating person and most of the stories about him sound so unreal, Hollywood would outright reject scripts containing them.
If you ever find yourself to be in Berlin with an extra day to spare you should take the 1.5 hour drive to Cottbus, where his second park – Branitz – is located. Has a lovely museum in the manor house and in the stable a world class restaurant, cooking his meals with a modern twist (he had an extra meal diary, that's how we know exactly what he has eaten with whom throughout his entire life).
Basically the complete field of modern landscaping design has grown – no pun intended – on his work and vision. The probably best known example is the Central Park in New York. Without Pückler it would not have come to be.
Oh and did I mention he is buried in a pyramid?
> Basically the complete field of modern landscaping design has grown – no pun intended – on his work and vision
Capability Brown had a hand also, i believe. https://en.m.wikipedia.org/wiki/Capability_Brown
What's a good source to learn about his life (besides Wikipedia)?
Sadly he nowadays seems to be a bit forgotten, apart from the Napolitan ice cream here in Germany named after him (chocolate + strawberry + vanilla), and I am not aware of any books on him in English.
He wrote many books, by which sale he got revenue to foster his expensive landscaping. The "most famous" is probably "Tutti Frutti", which is not about landscaping but a ironic representation of his current times – but this as well has not seen any reprint for probably a century now. I always wondered, why... Maybe I'll do a reprint someday :)
I'm not sure I learned any lessons for UI design, but I'm pretty sure I learned a lesson relevant for Minecraft.
Free game idea The Witness style game using this as inspiration for the map design. (The witness is already kinda like this but we need more like it, more games that's plesant just to walk around in even if there wasn't a game element.)
Landscape gardening (as well as thermodynamics) plays an important part in Tom Stoppard's play Arcadia, which is excellent.
I was wondering why the article was so long and then I got to the bottom: "Keep reading with a 7-day free trial"
I wrote it and am really confused what you mean, I think I'm missing a joke? If not this is serious, it shouldn't be there.
Sounds like a great book by a real shrubber :)
https://youtu.be/5YWbO0IR-2U
> In German and Dutch, the now popular combination of chocolate, vanilla and strawberry ice cream is called Pückler Ice Cream.
As a Dutch person living in Germany, I've *NEVER* come across that name before.
I think this is mostly Eastern Germany related. Everyone knows it here.
I remember "Halbgefrorenes"[1] as one of the main source of income for many restaurants and Cafés in the former DDR(GDR). Second recipe to generate nearly unlimited profit was Soljanka[2].
[1] https://de.wikipedia.org/wiki/Halbgefrorenes (german)
[2] https://en.wikipedia.org/wiki/Solyanka (english)
Edit: format
It even has a German wikipedia page: https://de.wikipedia.org/wiki/F%C3%BCrst-P%C3%BCckler-Eis
Ah come on, you never saw this?
https://www.moevenpick-eis.de/media/u1elcdc3/moevenpick_fuer...
https://img.rewe-static.de/7845627/36211704_digital-image.pn...
Next time in supermarket buy some ice cream.
We call it Neapolitan in America
In Naples the major flavor combo is chocolate, cherry, and pistachio.
That combo called spumoni in the United States.
That sounds amazing
Other Germans certainly have: https://www.reddit.com/r/de/comments/7ui20m/daten_sind_sch%C...
Makes me think of The Greatest Estate Developer Manga/Anime, almost as if the protagonist was somewhat inspired by Prince Muskau.
https://www.webtoons.com/en/fantasy/the-greatest-estate-deve...
Onto the reading list it goes! Love stuff like this that gets into basic principles of designing human experiences, through a very specific lens (in this case, garden landscaping!)
That is the sweetest compliment I could have hoped for, thank you.
reminds me of christopher alexander, but for landscapes. they emphasize function and adaptation to what's there instead of making features that represent ideas from other places and don't belong. this came up in popular architecture discussions years ago about "ducks vs. decorated sheds"[1] where littering the landscape with symbols is what people sense as uncanny and vulgar. mcmansions are ugly because they are what poorer people think rich people like and the result ends up recieved and insincere.
the principle appears to apply to landscaping going back centuries as well. I codify it today as "the difference between effect and affect" where in the arts I pursue you start by immitating, or affecting what you think is good, but there isn't a path to being great there, as the things we think are good were the downstream effect of mastering fundamentals and the expression of a mature artist. it's the consequence of "fake it until you make it," where eventually you run out of things to immitate and are still uncanny and phony, because it isn't a sincere or original expression of the concrete environment and present conversation. Adding a grotto to a park because grottos represent rich people taste is going to be disgusting, but a walking around a copse of trees is charming because it's the effect of the landscape and a sense of place.
the <blink> HTML tag is probably the best example of this mistake, where someone thought, "computers have blinking lights, computer people must care about blinking: if we let them make everything blink we will be rich!" I suspect that logic extends to most failed startups, where people have invented the "blink-tag for X" based on this same reflected misinterpretation of what they think people want, and imitate it without actual engagement that would produce the effect of making something they in fact want.
It's funny that people have been making this same error with tree placement in parks for centuries though.
[1]https://99percentinvisible.org/article/lessons-sin-city-arch...