goku12 a day ago

Neat! I'm going to try this one for sure. I really like the use of a programming language to configure and control WMs and software in general. I just find it easier to write programs than to write complex configurations. Even better if the WM just provides an IPC/API and a few language bindings to use them. River WM takes this approach. And in case anyone wants to have a traditional configuration, an application may be provided to translate such config files to API calls.

Obviously a lot of people are going to have (not unjustified) complaints about a Turing complete configuration. I haven't yet used any new generation config languages like dhall, kdl, pkl or jsonnet. Can anybody share any insight on how they perform for complicated configs?

  • jamiejquinn a day ago

    I've been using jsonnet while developing a game to describe all in-game objects, items, creatures, biomes, structures, etc. It's just great. At the data level I can do complex things I'd otherwise have to implement in the engine.

    Haven't used other similar tools to compare to, all I can really say is it's a damn sight better than writing JSON (comments and trailing commas? yes please!).

    • goku12 16 hours ago

      That's what I was hoping for. Thanks!

gsibble 2 days ago

Hyprland > Sway

  • esclerofilo a day ago

    From the Readme

    I made some progress with hyprland using a set of Guile bindings I developed called hypripc, but I found that Hyprland isn’t as stable as Sway.

    • goku12 a day ago

      Not surprising, given that hyprland switched away from wlroots. I assume that it's not that easy to switch a core framework like that.

  • Ericson2314 2 days ago

    Niri > Sway

    (Though I still use Sway, haven't switched yet)