Alifatisk 19 hours ago

I kind off don't see the point with Random.Seeded being part of Ecmascript? It's useful for sure, but isn't that something one could implement for themselves if needed? Is it really that sought after feature from the whole community?

  • rafram 17 hours ago

    Why make people implement their own PRNG (in userspace code that’ll be slower than the built-in routine) for such a basic use case? I don’t know of any other major language in the world that doesn’t support setting the seed.

  • spankalee 16 hours ago

    It's needed for Houdini and possibly CSS, which would benefit from being able to copy the JS spec.

garyclarke27 21 hours ago

Looks good but what about Named Parameters? Why on earth is Javascript still missing such an important feature? I know you can kind of fake it with objects, but is clunky in comparison.

  • dtagames 17 hours ago

    That's actually a benefit. It allows the type signature to be used to compose and verify what you're passing to a function, and to use that same interface in other places.

  • pjmlp 21 hours ago

    Exactly because of that, it would only cut the curly brackets.

    Also it is the same approach done in C and C++, another two languages where being clunky is a something we got used to.

    • Klonoar 13 hours ago

      Rust has the same issue. In practice it’s just not a big deal, I think about it maybe once every six months or so.

apatheticonion 18 hours ago

I just want wasm so I can write web applications in Rust

  • rafram 17 hours ago

    Every major browser supports WASM and has for years.

idontwantthis 15 hours ago

Can anyone explain why they chose the [Symbol.dispose] syntax instead of regular .dispose syntax?

I suppose to not break existing code that implements a dispose method, but it is a lot less friendly than regular method syntax.

  • rafram 14 hours ago

    > I suppose to not break existing code that implements a dispose method

    Exactly. This is standard for new "magic" object members - see [Symbol.species], [Symbol.iterator], and so on. Your existing dispose() method might take arguments, or it might return a promise, or maybe you have a field called dispose that isn't a dispose() method at all. This approach is slightly less pretty, but it preserves backwards-compatibility and avoids conflicts with the many weird, decades-old JS libraries still floating around on the web.

    (Also see Array#flat(), which had to be called that because some ancient libraries modified the Array prototype to add a #flatten() method... It's a mess out there.)