ffdixon1 6 hours ago

I’m the co-founder of BigBlueButton, an open source virtual classroom we’ve been building since 2007.

About three years ago, we integrated tldraw into BigBlueButton as our whiteboard. It’s been an excellent upgrade over our old, simple whiteboard — tldraw is a fantastic project.

I'm also the CEO of Blindside Networks, the commercial company behind BigBlueButton. We have growing by the traditional open source business model: we offer hosting, engineering services for acceleration of features, and support contracts.

I understand the motive behind tldraw's change of license. Open source projects often get asked two contradictory questions: 1. Can I use your work for free? 2. Can you guarantee that you’ll be around in 5 years?

You can’t answer (1) without a solid plan for (2). Licensing changes are one way projects try to answer both of these questions.

We are no stranger to license changes, we recently rewrote the entire back-end of BigBlueButton and moved away from mongoDB to PostgreSQL + Hasura.

For us, moving to tldraw 4.0 would mean:

- As Blindside (the company): buying a commercial license — that’s straightforward as we are also a commercial company. - As BigBlueButton (the open source project): it would require every organization running BigBlueButton to obtain its own license key to tldraw.

There are pros and cons here. We want a world-class whiteboard in tldraw based on a sustainable open source project, but we also want to keep BigBlueButton’s community deployment model simple.

Curious how others in the HN community have handled integrating source-available components into open source projects. How do you balance sustainability with accessibility?

  • limagnolia 6 hours ago

    Answering those two questions depends a bit on the "you" in the question. If "you" refers to the open source project/code, then both can be answered with a resounding "yes". If on the other hand "you" refers to you individually or as a company, then the first can be answered with a resounding "no" and the second a solid "maybe, that depends on how much you are willing to pay us for a 5 year support contract" (though you should probably word it a bit differently when talking with potential clients).

    As far as working with source available components, suggestion one is to look for others int he community that you can cooperate with to maintain a fork, and option two, if you really can't get the community to support a fork, is to make it a plugin/optional component, preferably with an API so that other solutions can be integrated as options, or at least a fallback to the old version that was open source.

  • all2 6 hours ago

    > We have growing by the traditional open source business model:

    I know this is not relevant to the thread, but could I pick your brain on this model? I'm looking at launching a product soon and I've been struggling with how I might monetize it in a sane manner that works for customers and for the business.

    • weird-eye-issue an hour ago

      Here's a tip: when you want to ask somebody a question just ask the question. Do not ask if you can ask a question because you waste everybody's time

      • all2 an hour ago

        To be fair, I did ask a question. The question.

        • weird-eye-issue an hour ago

          Really, that was your question? I think I can see how you got into a position where you are launching a new product soon and you don't know how you're going to monetize it

          • all2 an hour ago

            Sometimes a conversation is easier than a brain dump in a text only space. Which is why I said 'can I pick your brain' rather than write a massive wall of text of things I've considered, research I've done, product/market fit, etc.

            • weird-eye-issue 44 minutes ago

              You could do something in between like ask a specific question which is what my original comment was about

  • matt-p 5 hours ago

    Seriously in this specific case I'd cut a final version with V3, then going forward include v4 in main with a note about the tldr licence in readme. The licences are affordable for anyone who wants to use your project, and if they can't they'll have to make do with that old unsupported version of your project.

Imustaskforhelp 8 hours ago

Why is tldraw getting more and more centralized/requiring a special license...

I like tldraw as a software but I used to see tldraw having multiple pages in the same canvas and that had helped me tremendously in the past which It seems is now a sign up feature...

I hope excalidraw can catch up too. The more options and the more truly foss options, the better...

  • striking 7 hours ago

    > Our 4.0 release includes a new license with changes to where tldraw can be used. Fate and capital both demand that tldraw be a sustainable project, so these changes are designed to help us commercialize the SDK without cutting off community adoption.

  • nextworddev 7 hours ago

    They realized the market is small so they are raising prices

  • alabhyajindal 7 hours ago

    Sharing a link is also a sign up feature now. Didn't tldraw come up after Excalidraw was already quite popular? Seems like a missed opportunity for the latter since tldraw came up after and was able to figure out a business angle for a similar (same?) software.

    • steveruizok 6 hours ago

      Sorry for the logins around collaboration. I really liked the open collaboration feature too but we were getting some sketchy user behavior around it and my nerve broke. You can still join someone else’s board anonymously though. When you share a link to a board with a friend, they don’t need an account to join the board.

      Excalidraw was already really established when I started tldraw, yeah. I was a contributor (the app uses my ink library perfect-freehand!) and still love the project. Excalidraw has done really well with their SaaS app Excalidraw+. I still think the bigger long term need / opportunity is for an SDK product, given that whiteboarding is becoming more of a commodity feature, like kanban boards or maps.

Zaheer 6 hours ago

I was hopping between a few canvas tools recently. Primarily tldraw & excalidraw for some quick spec work. Was surprised to see that both don't have better support or even apps for iPad. Feels like a missed opportunity given how many people on iPad would want to use this sort of tool. I know the website still works but it's just a bit clunkier. Another feature request: shape detection.

  • steveruizok 6 hours ago

    We support iPad about as good as we can, with stylus pressure and some tricks to avoid slowdowns due to the high input rate. I actually did the ink in Excalidraw too, so it at least worked last time I touched it! But the difference between iPad Safari input latency and native latency is gigantic, really heart breaking to work on. Not sure if a native wrapper would improve things. If I did a native app, it would likely be a minimal drawing app for handwriting only. I recently started prototyping an Android app with the new low-latency jetpack ink APIs and they’re fantastic, beating perceived latency vs iPad even on a 60fps screen (Daylight).

btown 5 hours ago

As a huge fan of the engineering wizardry that is tldraw... this is a really inflexible pricing model. But it’s not an easy solve, either.

If you charge by MAU, that’s the Unity licensing debacle all over again. If you charge by seat actively coding with tldraw - that might just be one seat at a massive funded company. If you offer monthly plans, that’s more BD/account management overhead to prevent churn.

But how do you keep the product usable by a broad community of hobbyists who still may want to commercialize to cover their costs and risks? Not everything can be bring-your-own-token, but if you’re merchant of record, you’re doing so as a commercial entity.

And on the monthly point - “hey boss I made a thing but you’ll have to allocate $6k upfront” is very different from “hey boss I made a thing and we can pay monthly until we validate the ROI.” (And someone might be wearing both hats!)

At minimum, a well-fleshed-out “pre-funding sub-X-revenue startup” program would go a long way towards continuing to build community confidence. Those are good leads to be getting, too!

pumanoir 6 hours ago

If we want to stay in the older license? Do we just do `npm i tldraw@3` and work from there?

  • steveruizok 6 hours ago

    You can stay on 3.x. The license on 3.x shows a watermark and a license key will hide it. New commercial licenses will still work for 3.x too, in case you’re unable to upgrade, though 4.x has only a few small breaking changes.

tracker1 7 hours ago

Wow, that is a pretty hefty license fee...

  • florians 7 hours ago

    Peanuts if you build a business on top of the SDK.

    • ricardobeat 7 hours ago

      When you have one already. How do you start building a business though?

      • steveruizok 6 hours ago

        Yeah, this is the current gap in the offering. Pricing is such whackamole. I expect we’ll offer extended free trials to teams that need longer to get off the ground.

    • pan69 6 hours ago

      It might take years to get a business of the ground.

nickdandakis 6 hours ago

Here to say that I have been working on a canvas-based app for a while now. Canvas apps are hard y'all!

I greatly appreciate tldraw and think the licensing changes are completely reasonable. The team is highly responsive on Discord, and looking forward to the company nailing down the nuances of pricing out this specific business model.

Pricing is difficult as it is, open source pricing double so, open source canvas library pricing has got to be one helluva hard problem to solve.

I would like to see more improvements to the sync portion, specifically more granular authorization controls.

  • steveruizok 6 hours ago

    Thanks! Granular permissions are a common feature request, especially in education, so there’s a good chance we work on that this quarter.

F7F7F7 3 hours ago

For anyone who wants to write a best selling book:

"The OSS* Playbook: Turning Free Users into Engineers and back into Paying Users"

This now sounds like the best way to scale adoption heading into 2026.

Sidenote: Payload spending years setting themselves up for a Vercel acquisition only to be acquired by Figma is still my surprise OSS of the year.

lubitelpospat 7 hours ago

Great project! If I may ask - how do you guys compare with React Flow? BTW - licensing looks fair, hope the effort that has been put into this project pays off!

  • steveruizok 7 hours ago

    Hey, thanks! React Flow is more narrowly focused on flow charts and workflows. It’s also MIT licensed and much more popular (looking at NPM installs) and sells premium access to docs and examples, while we license the library directly. Our canvas is more broadly capable, with a default feature set closer to Excalidraw, except that we use React / DOM for the entire canvas, like React Flow does. We also have a very different way of managing the canvas data, closer to a game engine than a controlled React component. I should write some blog posts.

    Two of the starter kits we released today are more flowcharty. It’s been possible to make this kind of thing with tldraw for about 18 months, since we made our bindings API, and a few teams have built graph UIs on tldraw already, but I wouldn’t say it’s an easy path. Hopefully these starter kits will make it easier to uh start.

ricardobeat 6 hours ago

I wonder what the imagined path to production for small projects is meant to be.

- for hobby projects: at what moment do you go from hobby to commercial license (and need $6k in cash)?

- for new businesses: you now either have a 90-day window to find product-market fit, or assume you'll have to burn $6k in the event of failure?

  • steveruizok 6 hours ago

    I think we’ll do extended trials for small teams if they’re pre-revenue / pre-funding, and I can imagine setting up some relationships like that with incubators etc. A few other posters have asked the same question and it’s a good one, thanks.

  • beeman 6 hours ago

    They aim at AI companies who currently are well funded and can easily carve out $500/m for an SDK.

koolala 4 hours ago

It bugged me how this project was never fully open source but they promoted it like it was. It's good they are direct about it now.

beeman 6 hours ago

The $500/m plan seems pretty excessive. I expect an alternative to pop up soon and hope such greed won't capture those devs.

Glad I only just started using tldraw weeks ago, time to move away.

colesantiago 7 hours ago

That is a massive license fee here.

IMO A 100-day trial is too short to try it.

I would more likely to use tldraw if it had a monthly fee even at $100-$300/mo.

But $6K a year and getting only community support is a huge risk for some SMEs.

  • steveruizok 6 hours ago

    Small teams are so hard to price for. When we first launched we had a non-commercial license and I was spending forever negotiating these tiny deals with teams where that was already a huge expense. The watermark solution we brought on last year fixed that problem but then anchored our price low for bigger companies. I’m sure half this forum has been through this. It’s so hard!

    I expect we’ll do extended trial licenses for teams that are serious but just getting started, or are pre-revenue pre-funding; and there’s a hobby license for non-commercial projects. Pricing… never ends.

    • abxyz 5 hours ago

      isn’t this self-inflicted in that you’re making the purchase process a sales process for everyone, instead of being self-serve for the little guys? e.g: for teams under 10 people, let them sign up monthly with a per-team member fee. $50/month per team member feels like nothing compared to $6,000/year. I read $6,000/year as “we don’t want your business” because what startup is paying 1 year upfront for anything? They’ll probably be dead in 6 months.

      There is a big difference between how startups buy and how enterprises buy, but it seems you’re treating them as equal in everything except budget.

      Anyway, easy for me to say that, I have no stake. You know your customers… but as sales-aware observer, it seems very counterintuitive to make low budget people go through a sales process.

Polarity 7 hours ago

k thx bye. have fun with the money.